One of the things I've really tried to get back into is regular gaming sessions with my kids. Since my oldest is in a phase where he's just not interested in playing, that drops my players to three. My wife is pretty busy, and not an avid player, so she's kind of out. That drops us to two. It's a different challenge, especially when you are used to 4+ players, but I'm learning to scale my encounters and make better use of NPCs.
We played a session about two weeks ago, and I was blown away by the creativity and ingenuity of my 11-year old daughter. As we played, I presented plot hooks and options to her and my son in a fashion I was used to (as would most gamers be) doing. While she may have nibbled at such hooks, she never fully bit. She instead really pushed her own agenda. Example? After taking care of some necessary business, and using her magic (she plays a sorcerer) to try and earn some cash, she wanted to check up on a riding horse they had acquired from a previous session. Once she saw the horse was fine, she simply wanted to find a place in the city where she could ride the horse around. Just ride. That's it. That was all she was really looking forward to.
My 13-year old son? He kept waiting for the next fight.
That I can handle.
I did finally get the plot on track, and we may be playing this weekend. Also looks like the wife will be joining in, so it should be fun. They'll actually be taking on their first dungeon crawl. Still, I got an inkling into how my daughter thinks and what she is looking for. I'll have to make sure I keep things balanced.
I'll let you know how it goes.
Labels: DnD, Family Campaign
